ck2 magyar 769
The guardian must be a ruler or in a court with the same culture. To compensate, tribal rulers can assign their steward to the "settle tribe" job, one of the easier ways to change the culture of a province. When Rajas of India is not enabled, a randomly fired event gives rulers a chance to convert to their capital's culture. Seafaring - receives 90% discount to raised ship levies. So first County Conquest the Slavs, and conquest/subordinate any Khazar/Bolghar/Cuman/Pecheneg/Uyghur (yeah, easy to get carried away on that front) revolts, those only have 1 holding which you can dash in and assault for instant 100% warscore. Cultures are divided into culture groups, and cultures are considered closer to others within their group than to cultures outside it. I usually just open with a war on the weakest county and work there. All Altaic cultures can use Tribal Invasion CB if Pagan, and either Tribal government or Elective Gavelkind succession. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Your path to glory begins today in Crusader Kings III. Very strong against Mongol invasion and nomads. Esztergom (de jure capital) 4. Graphical culture generally has no direct effect on gameplay, but can help you determine who is a "hidden cuckoo bastard". They'll rapidly change the culture to their own, getting rid of the revolt risk. There are a couple of console commands that can help to force culture change: https://ck2.paradoxwikis.com/index.php?title=Culture&oldid=42642, Converts to Italian if in de jure Italy, Sicily, or Sardinia and Corsica, Converts to Portuguese if in de jure Galicia or Portugal and owner is non-Muslim. Thus, if it has no DeJure land, you can more or less ignore it. My CK3 Mods. Can use the "Adopt Chinese Imperialism" decision. You can find appropriate guardians by right-clicking any character of the culture, selecting "show character relations", selecting "my culture", and typing "diligent" or "gregarious". Get some NAPs and alliances if you can. Same religion gives additional +1), Blind prisoners to reduce their health and whomp them in. Some cultures also unlock special events, decisions, government types or succession and gender laws. "event 925 " - Converts the county where the targeted character is located to the culture of their liege. So if you want to change the culture of your child, you should assign a guardian of the desired culture, in a court with a ruler of the desired culture, who has the diligent and/or gregarious trait. Can always raid for loot. Arthur . Give the few holding slot provinces to vassals and keep the big pastures and the non-nomadic provinces for yourself, it goes without saying. Mongols can use Ultimogeniture even without following an organized religion. As for strategy; I would remain as a vassal to the Cumans for now. (Independent ruler with 18+ stewardship, 18+ learning, Smart , Diligent , Architect or Administrator or Scholar or Gardener , and at least a level 3 education trait on stewardship, diplomacy, or learning). Most cultures unlock cultural retinues and cultural buildings in castles, resulting in different army composition. Jousting Lists cultural building adds heavy cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure IV. Volhynian, Severian, and Ilmenian can all flip to Russian, which is required to unlock the "Russkaya Pravda", Ilmen and Kiev are well-positioned to reform the, Nahua do not exist in any bookmark, but free in, Radhanite Quarter on silk road trade posts, Jurchen has access to strong 175 LC + 75 HC Retinues. View entire discussion ( 10 comments) More posts from the CrusaderKings community. Any character of Byzantine culture and Christian or Hellenic religion who wholly controls the de jure Kingdom of Thrace can Restore Byzantine Empire should it cease to exist. Can also use "Restore Byzantium" decision. Most government types allows holding of tribes of the same culture with no penalties, except nomads. The conquest culture flag, which is conferred upon invading a province with the right CB as seen above, finally provides a 0.75 modifier, putting the final optimal MTTH to 5.9381 years. This penalty can be removed by replacing vassals with new ones who share your culture, or by converting to the native culture (or any other culture). For tribes, a culture mismatch also reduces demesne income and levies. Every county has a culture at the start of the campaign, and this culture can be changed over time. 1. As you can see, a culture change happens about 50% of the time if the guardian has no traits modifying the chance, as a child generally has a guardian for 10 years. Changing culture of the land itself in not an easy process and the penalty of not matching the culture of the lands you hold (less levies, less taxes, no access to cultural buildings) often outweighs the advantages of a different culture. Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. Every character will be born with the culture of their father if born from a patrilineal marriage or a concubine, or their mother if born from matrilineal marriage or out of wedlock. If a dynasty controls multiple realms, only the head of the dynasty will do this, with other realms falling back to title names. Blind characters cannot inherit. Primary culture group of one of the largest de jure empires. Watch #J2JonJeremy work to become Holy Roman Emperor. Assign high-stewardship characters of your culture as counts on the edge of your culture. Do not mess with Bulgaria and Avaria until you have the Khazars and the slavs under control. Some types of wars set a "conquest culture", allowing conversion to that culture even if there are no adjacent provinces of that culture. Poor pursuit though. A life of medieval drama and majesty awaits you in Crusader Kings III! If your capital does not share that culture (and thus cannot support those buildings) your new retinues will end up being notably worse than expected. The seed is his semen. Converts to Russian if owner is not an unreformed pagan, not East Slavic or Finno Ugric, or is already Russian. Independent dukes are called petty kings. Although Bulgaria is Orthodox, the counties comprising the de jure Kingdom of Hungary are still mostly Avar Tengri, with some Catholic Bohemian and Croatian territories. As technology advances, holdings tend to have more buildings pre-built; tribal realms also tend to be relatively weaker compared to feudal realms, as feudal realms utilize advanced tech for construction of buildings. Lombard (flips to Italian): Lombard rulers and provinces exist until well after the 1066 start date. Like the event above, its MTTH is decreased with high stewardship, province depopulation, and steward mission to administer the realm. Note: the order is the one from 00_cultures.txt, Seafaring - receives 90% discount to raised ship levies. There are unit types, and there are 2 types of cultural bonuses that can apply to unit types: (1) Cultural retinue bonus that applies to specific retinue armies when raised, which is based on ruler's culture at the time the retinue are raised. Graphical bears and dragons can always eat prisoners, with fewer penalties compared to other characters. Bedouin, Egyptian and Levantine cultures feature Camel Warrior retinue, one of the best retinues (or compositions) in the game. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. (3) Finally, there's a third type of culture impact that can improve combat performance: there are specific tactics that can be triggered based on the composition of the flank AND the culture of flank commander. It is inherited from a random biological parent and affects portraits. An overview of my latest Crusader Kings 2 campaign where I played as the Zunist Afghans and built an empire stretching from Italy to India. While Strong and Weak Claims wars grant the flag, Pagan and Muslim Conquest do not. This is prevented if top liege is Norse emperor or multi-king or if religious head is Norse. Try to have your vassals belong to your culture, as you'll get lower revolt risk and avoid the foreigner opinion penalty. This has many uses! … Which, depending on circumstance, could be a boon or a curse. For example, Border Dispute wars and Pagan County Conquest do not set it. Prioritize same culture-group over different culture groups. Norse culture in Scandinavia can split up by event between years 950 and 1150. Temes 7. Camel cavalry unit is in unique strategic position as it is excluded from most terrain effects. The most common event can trigger when a character has a county in his demesne not of his culture, and it borders at least one other province of the character's culture that is owned by a character (which could be the very same character) of the ruler's culture. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). (Doubled if the ruler is not independent) The optimal MTTH of the event is 13.9471 years. In early starts, most of Scandinavia is Norse. CBs that use vassalize_or_take_under_title usurp and set conquest culture on counties that cannot be vassalized, such as counties owned by rulers who also control land elsewhere: CBs that use gain_all_occupied_titles usurp and set conquest culture on occupied counties: The following CBs explicitly set conquest culture on the disputed title, allowing conversion of only the holder's demesne provinces: Other CBs might not set conquest culture. Written by glaivemaster February 29, 2016 February 29, 2016. I want to become Catholic and migrate west to Pannonia, Germany or Italy. 769 Early Middle Ages Bookmark. I did that in Conclave. Cultural differences do not affect … Ruler flipping stops if the top liege is Norse and controls Uppland (Sweden), Akershus (Norway), and Sjaelland (Denmark). And work your way up. The base mean time to happen for the event is 40 years. Potápi Árpád Jánossal, a magyar kormány nemzetpolitikáért felelős államtitkárával közöl interjút a Magyar7 legújabb, idei 1. száma. Graphical culture represents a character's ethnicity and ancestry. It is a titular kingdom in 769 meaning it doesn't have DeJure land and needs to be formed. At game start, most realms will be relatively homogenous, with few realms containing more than one culture, and even fewer containing more than one culture group. Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. Yes, our old friends from the steppes - Golden Horde. Where to Start in Crusader Kings 2. Only Norse can raid if religion and government type do not allow raiding. It's not even difficult, seeing as the Tribals that declare war on you are severely underpowered against Horde retinues, it's just a time sink. Pest 6. This commander could be a third culture. Do you have any tips for this? (Tripled if the ruler is a count) AI rulers do not send their stewards on this mission. Before jumping the gun with retinues, check the old thread at PI forums https ://forum.paradoxplaza.com/forum/index.php?threads/comprehensive-retinue-comparisons-for-horse-lords-2-4-x.872371/ for latest known comprehensive analysis of retinues in general and cultural ones in particular. Build history’s greatest dynasty through war, diplomacy or intrigue. But every time I start I get swarmed by literally 6-7 people and from then on its just constant defensive wars without gaining anything, ever. Starts the game without a Religious Head, but if one is instated, that Head can Grant Invasionsand declare Crusades (called Great Holy Wars), and rulers can Request Divorces from him. This page was last edited on 31 December 2020, at 01:27. Matilda of Tuscany (Italian: Matilde di Canossa [maˈtilde di kaˈnɔssa], Latin: Matilda, Mathilda; ca. An de grâce 769: je réalise mon ambition de me marier en choisissant la petite-fille du prince évèque de Looz, de Liège et du Palatinat.. An de grâce 771: mon suzerain Karoloman Karling meurt et les deux couronnes de Francie occidentale et médiane reviennent à Karl Karling An de grâce 772: naissance de mon fils et héritier : Gerold An de grâce 774: naissance de ma fille : Ruothilde The Holy Fury DLC just dropped and there's a lot of stuff I wanna' do in it. Even a tribe and a temple are better than their holding slot after pillaging. As the culture change event fires on a character level, a single character owning more than one county makes it less likely to happen on a per-county level. The de jure duchy titles within Hungary are as follows: 1. "event 55001 " - Brings in settlers. And work your way up. Fortunately, generic ones are always a solid backup choice. There are three animal graphical cultures that have a game technical effect. If it has, just get that like with any other title. If a guardian owns land or has the same culture as his liege, he has a decent chance to change his ward's culture. Brings back the early middle ages bookmark from CK2 with a startdate in 769 A.D. This is the game's way of telling you that everything you know and love about your insignificant kingdom/empire/duchy will be utterly destroyed, or, more formally, that the Mongols are about to arrive on the scene. Dutch culture is formed by event from Frankish, Frisian, or Saxon provinces in the duchies of Holland, Gelre, Brabent, and Flanders. Too bad, your game ended because you switched to feudalism, everyone hates you, and you're not French. While you would likely be able to force your independence, you then … (2) Cultural building bonus that applies to all units of that type in that realm holding, which is based on *current* province culture. As you can see, as long as a character has high stewardship, he can convert counties to his culture rather quickly. 15 items. Also, as a rule of thumb, evaluation of cultural retinues assumes that you have the appropriate cultural buildings in your capital. This step will get you both a reasonable income and vassal levy (DON'T use them in battle, they are crap and scattered all over the map... nice to have them for faction strenght calculations though. However, as a realm expands, it will inevitably encounter other cultures and culture groups, which will give various penalties, both permanent and temporary. Ireland in 1066 is one of the easiest starts in the game. (Without Conclave) If you want to change your child's culture, assign a guardian of that culture with the diligent and/or the gregarious trait. Balaton 2. You won't have money so upgrade sheep and other nomad tax buildings, and use prestige troops at first, supplemented by inherited event troops, see above. For example, a Norman conquest of England might set England's conquest culture to Norman, reducing native vassals' opinion of Norman lieges (-30 Foreign Conquerer). Graphical horses can also receive a random event where they follow a prophecy to climb a mountain, potentially giving them a powerful permanent modifier or artifact. Province flipping stops if the top liege is Norse and holds either an empire or multiple kingdoms (it doesn't matter which ones) or if the province owner's head of religion is of Norse culture. Can eat prisoners (graphical culture only) without incurring a "Crazy Cannibal" penalty modifier, +1 monthly grace (if same culture as Chinese emperor. Can flip to English in the region of England, Tibetan LI+LC retinue guarantees Raid tactic, "culture " - Changes the culture of the targeted character (use the, "event 55000 " - Will convert the province's culture to the culture of the county's owner. If the guardian is diligent and/or gregarious, it becomes far more likely, as the normal distribution is then centered at 2.5 or 5 years; on the other hand, if the guardian is shy and/or slothful, culture change becomes quite unlikely. He starts off with a tribal invasion of Hungary against the King of Bulgaria. The Magyars are a bit different from other hordes in that they start out in 867 with a substantial amount of land east of the Carpathians, and both King Álmos Árpád and his approximately 8,000 strong event-spawned army are already present at the Old Gods bookmark. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Nitra 5. Try to trigger minor clan uprisings, instantly surrender then assassinate their leader before he lays eggs - you will inherit some crappy horde units and thousands of maintainance-free event troops. The duration of this penalty depends on culture and religion difference. Expect larger wars at later start dates, as Press question mark to learn the rest of the keyboard shortcuts. 2. Either type of mutilation makes AI unwilling to support them as. Can castrate or blind prisoners via decision. They are MUCH more common in 769, however. N/A (its name and COA is applied to k_italy in the 769 bookmark) Lombard k_lombardy Pavia Magyar N/A (Tribal) Hungarian k_magyar Pest Marinid N/A k_marinid Mentese N/A Turkish k_mentese Naples Title must have existed in the past (start dates after 1302.8.31) Italian k_naples Napoli Ottoman Turks N/A Turkish k_ottoman The Papacy: Always exists If you start at 769 Charlemagne date, Historical Dynasties from later dates can spawn, example.. the Komnenos Dynasty doesn't exist yet, then land a few Greek lowborns and eventually you'll get it to spawn. Daily HD content on grand strategy games! Large realms become more stable and merchant republics become economic powerhouses. Mongol, Khitan and Jurchen (Horde cultures) are restricted to Agnatic succession. One of the benefits of the conquest culture flag is that it increases chances of Province Culture Conversion. Since most are 2-3 county maps, you should make quick work of the place. Every county in the game has a culture representing the major culture there. In early starts, most Germanic pagans are Norse. They are notably stronger in deserts, but aside from that they don't seem to care much where they fight - be it a mountain defence or a straight crossing attack, they always give the same results. The de jure capital of Hungary is the county of Esztergom - AI rulers of Hungary are likely to make this their capital. Khiva = Transoxiana, it's just been renamed. Opening of Magyars is to literally eat the top half of the map early before you aim for other objectives. Independent dukes are called petty kings. Crusader Kings 2 (#CK2) is a grand strategy game set in the Middle Ages. Doing so also converts the province's religion and removes the nomad agitation modifier, if relevant. The event is more frequent with high stewardship skill and high learning skill. Primary content at the moment is Europa Universalis IV and Crusader Kings 3. Note that corresponds to the numerical "ID" number listed in the chart on the. In January of the year 1215, you will get a rather ominous message telling you of rumours of a Khan of Khans in the east. The decision costs 500 prestige. Lapajánló 2020. december 16., 12:00 Nógrádi György nagyinterjúval megjelent a Magyar7 hetilap legújabb száma . Whenever I play 769 Magyar all of my neighbors declare war on me simultaneously and I have to spend my first 45 minutes of gameplay sorting all that out. Thus, it is near impossible to spread any culture to islands with this event, as they cannot possibly border a county of your culture unless it was present at game start. Most CBs set a new administration penalty on holdings that change owners, reducing taxes and severely reducing levy reinforcements. Ne feledjék: ha még nem előfizetői, a postahivatalokban is megvásárolhatják a Magyar7-et! Culture is an abstract representation of the ethnicity, language, and traditions of a province or character. After an Invasion of China, dynasty is more likely to remain in power. If you get a province with 2 or more holdings, do NOT pillage: you'll still get some population from the empty holding slots, but the province won't be counted as nomadic, allowing you to get cash from baron-tier vassals there, and having significantly more manpower than vassal khans without pissing them off. Spread the seed of Charlemage everywhere. Remember, total war on nomads work. Norse splits into several cultures starting in 950. You might want to convert to one of these powerful cultures, especially if you have a sprawling empire and most of your vassals will consider you a foreigner no matter what you choose. It is not perfectly historical and is based on the history already in the game files. Turkish, Karluk and Khitan use dynasty name as realm title. The Russian Empire is somewhat challenging one to play as. Blind characters cannot inherit. Or would that be insanely hard? Déjà sur CK2, que ce soit en 769 ou 867, c'était quelque chose (quasiment à chaque partie l'IA réformait le paganisme germanique, et l'Europe se retrouvait partagée en deux entre les Omeyyades et les Vikings, sauf si un Carolingien parvenait à former rapidement l'empire de Francie ou le Saint-Empire) mais là c'est une vraie vague quasiment inarrêtable. Oh, you wanted to play a tribal leader in 769? All Altaic cultures can raid. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Frankish, Saxon or Frisian provinces in de jure Frisia flip to Dutch, Created by event if Norse ruler controls Frankish, Occitan or Breton province. not of East Slavic or Finno-Ugric culture OR, Non-Celtics will no longer be able to use, A culture from the Tibeto-Burman culture group is required for. With Rajas of India, rulers have a decision to convert to the culture of their capital province. 769: If you feel like you're on the Dark Side and wish to paint the world HRE White or Francia Blue. Provinces can flip back to Norse after 1150. Prioritize conquering same-culture provinces over provinces of a different culture. Feudal and republican rulers get no penalties if they hold tribes in same-culture provinces. Try to have a single county per character. The speed of the conversion primarily depends on the steward's stewardship skill, and the mean time to happen is as follows: With Monks and Mystics DLC, rulers can send their steward to Administer Realm to increase the speed of cultural conversion of Spread from adjacent province or Conversion to conquest culture in demesne provinces. You start with 0 kingdoms, and half of your ground is under infidels. Castrate prisoners to prevent them from inheriting titles or having children. Heavy Infantry defense bonus from cultural building gives you the best feudal levies in the game. Nov 20, 2017 #10 At the moment I'm doing a quite succesful game with this start. Members of the Stoic Intelligentsia (the monastic order for Hellenics) may convert a county's culture by spending devotion. Graphical horses have a special option in the spouse horse gift event, which makes their spouse their lover. 50 Badges. Vassals with foreign cultures and located far away from your capital are much more likely to start independence factions. If religion is Bön or Buddhist, can adopt Monastic Feudal government. Would it be possible to skip Bulgaria and Avaria and go straight for the invasion of Italy? Chrobatia 3. Description. MTTH reduced to 30% of original time if province owner is Latin culture group. The neighbor provinces from which the culture "spreads" now also needs to not be Depopulated to allow the event to fire. Holdings that do not change owners, but merely have a new liege, do not get this penalty. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Subscribed. Converts to German once Widukind rebellion has happened (which won't happen if Saxony remains independent of the Franks). There are special events allowing some cultures to give rise to new ones, and allowing these new cultures to spread quickly within the old ones. A ruler who would rather deal with more difficult vassals over peasant rebellions can choose to land vassals who share the conquered territory's culture. It can however be inferred from the "-20: Foreign Conqueror" opinion from native vassals toward any liege of the conquest culture. Khitan and Jurchen can use the "Adopt Chinese Imperialism" decision. Cultural differences do not affect opinion between realms, but do reduce willingness to accept offers of vassalization. While controlling depopulation is a little more tricky as it equals managing epidemics spreads, it gives an equally powerful reward. At earlier dates, Ireland is tribal so you can choose to progress towards either feudalism or merchant republic. Or do use them, just don't expect high quality) and a stepping stone for conquering/invading Bohemia, which is tribal and in the Western Europe region, unlocking those sweet sweet full Heavy Cavalry hordes. Khazars: Radhanite Quarter available for Silk Road Trade Posts. With very few exceptions, the only way to change this is via the child's guardian. The cultural bonuses for (1) retinues can stack with the bonuses for (2) cultural buildings, and can be further augmented by the (3) commander specific tactics, also driven by culture. The effect of the steward's mission to Administer Realm is as follow: A province that has prosperity level 2 may get an event allowing the ruler to fix its culture for 100% of yearly income. You'll get less severe penalties that way. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). With Conclave, use the Heritage childhood focus. 7.3k. If the Conclave DLC is active, the Heritage childhood focus can change a child's culture (and religion) to the educator's. Radhanite Quarter available for Silk Road Trade Posts. A mismatch between holder culture and province culture increases revolt risk. If you’ve just picked up Crusader Kings 2 and can’t wait to get started, then it’s worth taking a look over my Beginner’s Guide to Crusader Kings 2. Once you gain somewhere to 5k retinue (with upgrades) and a few nomad vassals, playing defense becomes less of a chore and more of an opportunity. Norse does not suffer 'foreigner' penalties with its child cultures. As if that wasn't enough, guess who's gonna visit you somewhere in the middle of 13th century. Surprisingly, Jeno Jeno, leader of the Magyars in 769, is not fictional but mythological, as the founder of one of the seven tribes of the Magyars. Conquest culture can be seen in-game only with debug tooltips (charinfo console command). Just as an aside that is a great story. Some cultures name realms after dynasties. MTTH halved for all 3 cultures if province owner is Dutch. The aim of this mod is to be minimalistic and compatible with most other mods. Seafaring - receives 90% discount to raised ship levies. Tribal rulers can send their steward to Settle Tribe in demesne provinces for cultural conversion, the base MTTH for the conversion is 50 years. Transylvania The kingdom of Hungary is a de jure part of the empire of Carpathia. Without Horse Lords, Horde cultures can use Tribal Invasion if non-Christian. Since most are 2-3 county maps, you should make quick work of the place. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Italy is required for forming the Holy Roman Empire. All will be quiet, however, until May of 1218, at which time you will receive a second message telling you that the Scourge has arrived, and if you examine the Khan's character page… Siege down every top holding before enforcing demands, then generate new baron tier vassals if there are more than 1 holdings, see above. Déjà sur CK2, que ce soit en 769 ou 867, c'était quelque chose (quasiment à chaque partie l'IA réformait le paganisme germanique, et l'Europe se retrouvait partagée en deux entre les Omeyyades et les Vikings, sauf si un Carolingien parvenait à former rapidement l'empire de Francie ou le Saint-Empire) mais là c'est une vraie vague quasiment inarrêtable. This can be useful if you have the intrigue focus and hope to revoke a title. Go for CBs that give you clean holdings, with no count and above vassals attached. If he existed, however, then he wasn't known to have been a leader of the tribes united, as they only first formed a coalition under Almos. Cultures determine generated dynasty names and (along with religion) given names. If a cultural building is built in the realm capital, retinue army units can also receive this bonus. Press J to jump to the feed. This also ensures that your vassals are weakened, and unlikely to challenge your rule. Claim wars and invasions can set a hidden conquest culture on a conquered title of county rank or higher. Déjà sur CK2, que ce soit en 769 ou 867, c'était quelque chose (quasiment à chaque partie l'IA réformait le paganisme germanique, et l'Europe se retrouvait partagée en deux entre les Omeyyades et les Vikings, sauf si un Carolingien parvenait à former rapidement l'empire de Francie ou le Saint-Empire) mais là c'est une vraie vague quasiment inarrêtable.
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