Long War: Overhaul mod for Enemy Within with eight-soldier squads, new classes, base missions to retake countries, new perks and items, alien leaders, interceptor experience, and much, much more. As for solders, my A team is meant for s&g with a, 16 mob 70 aim rocket at first tier then middle all the way technical (except second rocket if he hits msgt). This also means you'll be probably low on engineers, in start of june I still only had 3 engineers, 2 from missions 1 from black market. The other thing which is a bit luck dependent is doable scientist missions to make the strategy work, because as soon as Psi Lab goes online you want to have 2 scientists staffed there at all times. FAQ What is your build order? Mission XP is divided equally among soldiers returning to base, with a cap of 33% of the total experience awarded to each soldier. Moderators. Rest of the troops are mostly built CC heavy. What do you do with them as they mature? The best defense is a good offense, so my glass cannon teams of 5-6 can usually wipe out two pods the turn they appear. Launch the two missions in your starting region (ideally at around the same time). I had 9 resistance scanning in my starting region (str3) and 6 resistance scanning in the other (str2). I get annoyed by trying to rest troops enough to prevent negative traits but I am slowly appreciating the additional stress (but you better have a huge barracks). Want to support me? I can initially launch the game to get the "new game" title screen, but after that it stops working. In the same turn he can then either do a guaranteed kill on a 4 HP trooper or mind merge your high dodge guys for 4 ablative HP (I was laughing my ass off when advent grazed 3 of those 1 by 1 off my 40 dodge shinobi in half cover). The official sub for the Long War of the Chosen mod. Upload Create. Press question mark to learn the rest of the keyboard shortcuts. Welcome to the Long War of the Chosen subreddit! 386 34. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. They just can't single-handedly win missions any more. Two full size squads, mish-mash of other troopers for additional missions. While there are weapons that are only available to one or a few classes, each class has several weapons to choose from. That's double what I've detected, but I can't see any differences in our approach. Press question mark to learn the rest of the keyboard shortcuts. But cooldown gunners or overwatch/supression gunners might work just as well. On my last campaign it felt incredibly slow for missions and I finished three in the first month. Personally I start every game by buying an engineer. The author hasn't responded to the comments for a couple of months either, The mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1163327507&searchtext=world+war. And disorienting a whole screen with chainlightning sure sounds fun in endgame. It does also delay my construction a little bit, too. Red Fog? Early Assaults get Electro Shock, because on demand single target flash bang on a 2 turn cooldown is too strong to pass imo. Sign Up. I wanna try this in my next heavily modded Legend run :]. ↳ Long War 2 ↳ Long War 201 ↳ Long War 2: Strategy ↳ Long War 2: Bug Reports ↳ Elevated Bug Reports ↳ Resolved Bug Reports ↳ Modding Long War 2 ↳ Long War of the Chosen Development (Community Adaptation) ↳ Pavonis Interactive's standalone XCOM 2 mods ↳ General Discussion ↳ Modders' Forum; XCOM Enemy Unknown: Long War Difficulty is Legend. While waiting for the missions you've discovered to launch, start contacting your second region, but don't finish contacting it. Description Discussions 725 Comments 5371 Change Notes. They all come with quick learning so you are looking at a soldier with 3 fast defensive AWC perks as well. I typically choose one region as "active" and attempt as many missions as I can, I will have at least 5 people on Intel. Description Discussions 725 Comments 5370 Change Notes < > 5,370 Comments [VII] STRlCE 15 hours ago "This mod does support the XCOM 2 DLCs, but they are not required to play." I already loathed the way the leaders broke the rules of the game and was really happy they are changing it for xpac. I split them into three squads, with the gatecrasher squad being the primary. I've also done ASW first. u/Limiate. My support troops often had very basic tech. I wasn't even aware of the lib missions at that point. Troubleshooting guide. I feel it's important to get the base facilities up and running straight away. Rangers mostly rot as squaddies in some haven, although I do think an ever vigilant overwatch ranger might be a nice asset til end of midgame. For people who only play Ironman (no reloading of saves) I definitely recommend Beginner difficulty. Which perks do you go for on psi-ops? Support grenadier = worth weight in gold. this mod is compatible with long war 2 Project to add missing language VoicePacks and make them as complete and loyal to XCom 2 as possible. On top of that, when you've detected both missions in a region already you can flip the rebels in it onto Recruit until a day before the missions launch (flip back to Intel then so your rebels have time to start working the job again before they're needed) and you'll actually generate a couple of new Rookie contacts or rebel recruits as well. From there my goal is to contact all 3 regions you can get without resistance comms, get Lib missions done and prep a squad for tower missions. Assaults rock! In my campaign I got 3 in March (2 from missions 1 from a lead) and another 2 in April. Long War Studios, the development outfit responsible for great XCOM 2 PC content such as the “Alien Pack” and the “Perk” and “Laser Pack” mods, has a new name: Pavonis Interactive, and a … Corpse missions required 75% infiltration. Mid-game was a total bitch. (two regular guerilla ops and the liberation one?). I am going to be playing with War of the Chosen and all the DLCs and I have pretty extensive experience in modding. Graze set to 10%. Long War Enemy Within introduces 7 new armors (for a total of 14) generally built as lighter armors allowing more mobility at some cost of protection; we used the Gene Mod armor bases to represent these armors. This is the fourth campaign in a row that has gone this way. Would you buy Scientists for this strat? Soldiers are divided into nine classes. I tried the help guides but nothing has been able to solve it. Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences. How do you manage your soldier roster (favored class builds/build synergies)? Hello There! Therefore soldiers in large squads wil… Big fan of rangers because of wal&fire/double tap stacking accuracy can guarantee kills with strong guns and their shotguns are great for destroying relays. Many of the mod's new mechanics are described ingame in the XCOM archives. All specialists=officers. u/BotDefense. Run missions to rescue resistance workers. I went for a very large barracks (hovered around 70 troops) and didn't use squads at all. Start a New Discussion Discussions Rules and Guidelines. First Psionics crawled out of the tube end of April and omg are those boys bonkers this early. Grenadier 3. Never used overwatch specialists or pistols skills in AWC (are they any good? Cookies help us deliver our Services. Many of the mod's new mechanics are described ingame in the XCOM archives. I like starting with an engineer or scientist too (depending on early missions). I like officers and shinobis running ASAP, plus I usually find I can reliably get one early on from the extract VIP missions. Now has a Master Sergeant rank 2. Hidden potential, not created equally and red fog all enabled. DerAva is at a similar point as me in his current campaign yet has had ten missions detected which I would have been comfortable taking. Apocalypse. Not Created Equally? Our aim is to integrate Long War 2 with War of the Chosen in a way that honors the LW2 philosophy. Long War of the Chosen 101 Hello Commander, It has been a while since you returned to the battle, and despite XCOM's best efforts the alien menace has continued to grow. What do you do with your havens right off the bat? Long War 2 is a mod for XCOM 2.Players can download the mod by visiting the Steam Workshop page.. Long War 2 . Gaming Reactions. (Current campaign is late April), However I’m worried I’m gonna get skullfucked in the strategy later bc I’m a bit clueless on what to do, I can’t remember how important expanding is (base game I often left it all the way until June or something Avatar project permitting) and there’s some things about haven management I don’t quite get. PSI Rush Tactic I currently run on my legend bronzeman campaign: On strategic I went for a standard fast 3 regions approach. Port of Long War 2 to XCOM 2's War of the Chosen expansion - long-war-2/lwotc This is a small patch release for 1.0 beta 3 to fix some issues. Technical 1. You also have to make sure to have the supplies and 1 Elerium Core for the expensive Psi Lab. XCOM2. Now I just need to figure out how to use a reaper when they are not taking the shinobi’s scouting slot anymore. I didn't buy any T3 armour and relied on chitin plating + tactical vests to survive. Snapshot sniper eh...that seems to not be a popular build...I haven't tried it myself though. Search millions of user-generated GIFs Search millions of GIFs Search GIFs. I'm running into challenges with the X Com army, equipment is definitely an issue for me as well, did you run into any mods that made it easier to find out who has non-free equipment in the barracks? This will create another two there waiting to be detected. The scope is limited to getting the base LW2 experience working, but not necessarily balanced. I try to expand into the neighbouring territories as soon as possible. It is longer and, with default settings, harder than the vanilla version but gives you many more tools to combat the alien threat. Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.. Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available. We also hope/plan to continue evolving LWOTC beyond the initial port. Ok, now the exciting part. We also hope/plan to continue evolving LWOTC beyond the initial port. Put havens on intel for first 3 months. I've just reached the second appraisal and seen that yep, all I did that month was a 4man Light supply raid (reaper was clutch, I've stopped hating them) and a 6man Very Light jailbreak. I had around 175 hours into xcom2 when I heard about LW2. Share your favorite GIF now. How far have you made it into the game on this strategy? After the first few weeks more different missions will start spawning and everything gets messier, but at the very start of the campaign you can consistently control your regions like this to maximize good missions for your soldiers without many complications to consider. My name is Xavier (Beta Tester/Design Advisor for the Long War 2 XCOM 2 mod) and this is my Long War 2 Legend Let's Play. Message the mods. This allows me to hit multiple missions at once. 3h. u/XCOMDiscord. Welcome to the XCOM2: Long War 2 wiki, a part of UFOPaedia.org.Long War 2 is a mod designed by Pavonis Interactive for XCOM2 that introduces many changes, large and small, to the vanilla version of the game. Log In. The Long War 2 is a thoughtful and effective reworking of the XCOM 2 formula, and the new weapon, class and mission additions are slick and well-integrated—they could have come from Firaxis. View All Moderators. Equipment was a problem for most of the campaign. On the avenger I went AWC-GTS-Workshop (to get the missing power you need, plus engineer shortage read below) and then PSI Lab. I'd played my first LW2 game probably 25 hours when i suddenly lost. UFO: Enemy Unknown. long war 2 GIFs 753,056 RESULTS. No red fog. Long War is a fan-made partial conversion mod for the turn-based tactics video game XCOM: Enemy Unknown and its expansion, XCOM: Enemy Within.It was first released in early 2013, and it exited beta at the end of 2015. It's such a great Lost overhaul although I can't find anything that is recent regarding its compatibility with LWotC and honestly don't know where else to ask. Welcome to the Long War of the Chosen subreddit! Especially hilarious when I make a 'Psi Squad'. OpenXCom. Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences. You may need a 7z decompression tool. Whoa that sounds exciting. When you say "don't finish contacting (your second region)" is that for a mission-spawning reason or simply because your scanning time is best spent elsewhere? They might stay relevant until endgame even to remove tac sense, overwatches or kill some zombies. Long War 2. Played lots of EW and X2 and I’m confident C/I player on both games, played a decent amount of LW2 when it came out and generally speaking unless there’s something I don’t know about coming up I seem to be doing just fine in the tactical layer. The other thing which is a bit luck dependent is doable scientist missions to make the strategy work, because as soon as Psi Lab goes online you want to have 2 scientists staffed there at all times. Long War 2 is much, much harder and less forgiving than the base Vanilla XCOM 2 game. Sometimes DLC, sometimes not. Armor = wounded soldiers = less missions. Our aim is to integrate Long War 2 with War of the Chosen in a way that honors the LW2 philosophy. u/AbnormallyWeird. Detection radius has increased to be in line with Shinobis, but they get Ghostwalker for free at Squaddie level. And in the words of one of the best voicepaks I’ve lucked across (Zap Brannigan): When I’m in command every mission is a suicide mission. How to build a great Shinobi soldier in Long War 2 By John "Beagle" Teasdale 17 February 2017 Tips and suggested abilities for running a killer Shinobi soldier in XCOM 2's Long War 2 mod. Join our discord server, That's where we're the most active. help Reddit App Reddit coins Reddit premium Reddit gifts. So I restarted the game. Starting my first Long War 2 campaign, looking for advice Anything from tips in general to particular mods. So just a thanks to everyone involved in keeping this mod. Whose authors I do not know. It is longer and more complex than the vanilla version but gives you many more tools to combat the alien threat. How do you manage your limited equipment among your roster? The workshop helped out there for digging purposes. I do something very stupid and buy rookies to get to 24 troops. Long War is a mod designed for XCOM: Enemy Unknown with the expansion XCOM: Enemy Within that introduces more than 700 changes, large and small, to the vanilla version of the game. Psi Operative In Long War 2, experience for soldiers is primarily earned by mission completion rather than getting kills. My favourite strat was my second LW2 campaign - played in 1.2. Grenadiers are mostly sapper because you want somewhat reliable cover destruction alongside flamer technicals. Go finish making contact with your second region, flip all the rebels there to intel, and scan there with the Avenger; this region has another two fresh activities in it to detect for two more missions. Go contact the Black Market while Resistance Communications finishes. I've been trying to install this mod for the better part of the day, but I'm having an issue where on the "restart", the game never loads. If you do some “save scumming” (reloading saves) then you may manage on Veteran but I’d still recommend Beginner. My build is the "standard" GTS into AWC into resistance comms then lab at power coil. This where the meat of the changes occur, with the infiltration mechanics especially being a key to getting winnable missions.The important thing to remember is that Advent are running their campaign irrespective of what the player does; missions are being generated throughout the world, troops are being moved around and the Avatar project is being researched.If you sat there and passed time, all these things would happily go on under … 600+ hrs. Snipers are either crit-death from above and aiming for double tap at master seargeant or rapid targeting aiming for serial at master seargeant. MATERIALS: Installation guide. You say two missions here, but isn't it three? By using our Services or clicking I agree, you agree to our use of cookies.