One Piece Treasure Cruise Team Building Guide, Azur Lane How To Make Strategic Formations, Destiny Child PvE, PvP, Raids, World Boss Tier List 2020, Stall as needed until Usopp’s special is at 3 turns or less (Floors 1-3), Kill Sea Stallion first to avoid lock (Floor 4), Make an effort to get STR Orbs on Luffy/Arlong BEFORE Mihawk, Use Usopp Special on Mihawk and burst down with Gear 3 Luffy/Arlong, If you get really unlucky with orbs/landing perfects, that is what Jozu and Alvida are here for 😀, No orb manipulation (Not exactly necessary here though), Without the needed STR Orbs on subs, may be more difficult to kill, Stall at least 2 turns without being hit (Floor 1), Let INT mob survive to stall after GP Usopp special (Floor 4), Use Luffy, Mihawk, Whitebeard, and Blackbeard specials on boss turn 1, Easy win with this team, stall as needed and kill boss in a few turns with QCK Orbs up, TONS of stall room due to Enel captain ability (Boss and other Mobs), Wait to get INT orbs until after the Heracles Debuff wears off, Wait until boss buffs and delay with Usopp, Heracles has Orb Debuff on INT at the beginning of the battle, At least LVL 1 Anti-Lock and Anti-Despair will help a ton, Stall on STR Unit for as many turns as needed (Floor 1), Use Usopp Special and stall as long as needed on INT Unit, Make sure you keep QCK Orbs up on Hancock/Enels for Boss with Thatch/Kaku, Use Enel Specials UNDER 20% HP (Heal with Marco/Hancock for safety after), Unlimited stalling time with Enel, which is why special level doesn’t matter with this team, None.. Just don’t use Enel specials early or you die, Potentially less damage, depends on your orb luck with Kaku/Thatch, HIGHLY ADVISED to have at least Level 2 Anti-lock and Level 1 Anti-Despair, Stall on Penguins and Evolvers (Floor 1 & 2), Recommended to eliminate this stage with an ability like Thousand Sunny. Whole tier list revamp. ALL MISSIONS WITH 1 TEAM?! It seems that with OPTC version 8.2, Bandai changed the tutorial structure and the old reroll files are incompatible with it. The intention of this is to simply provide a small resource to get a quick recap on each raid boss and get the general idea of how to beat them. Keep in mind that I am constantly updating this, and almost all of the P2P teams here have some F2P alternatives that I’ve outlined. R. Lima . By no means are these the best teams, just the ones I use! Using the correct subs in your team is a MUST and you must be at least pirate lv. Register for free today! Pink, RR Don Sai, Raid Sabo. The curtain has been raised for the new story arc of Land of Wano! Stall on Back/Middle Row STR by letting it attack once (Floor 1), Kill Seahorse and INT units on sides, let lobster hit once and stall (Floor 2), Kill QCK Pacifista if you get it FIRST TURN or it will paralyze (Floor 3), Use Zoro to reduce combo hit on STR Pacifista, don’t let it hit you (Floor 3), Damage with normal hits, let Kizaru hit you once (BOSS), Use Koza, DEX MIHAWK, Zeff, and Doffy Specials, NOT INT HAWK (BOSS), Kill him and after he revives, use INT Hawk special and victory! Hello everyone, and welcome to my guide. Remember to … alternative you can run BB/Cav to make bosses like Kizaru beatable. **poison + sabo stage 4 Revamps to the Character Table underway. Are there already a good amount of Rerolling/Getting Started guides for OPTC out there? and can still win. Legend Checklist for OPTC. Tier 0: God Tier. Damage reduction subs, useful here if you have them instead of these units! almost 3 years ago by Best of OPTC Teams Raid Kizaru - 60 stamina Free Spirit Global. alext96 - February 21, 2020. Works against most Raids Best OPTC's special animation - 2020. Yes there are, but I find that many of … edited 1 year ago. BM is capable of reaching ~120k HP with princess turtles. Reduces crew's current HP by 40%, deals 15x the amount of HP subtracted in typeless damage to all enemies, locks all orbs for 1 turn. GLOBAL TIER LIST! Find the latest guides and teams for Bandai Namco's hit mobile RPG. GREAT special to get PSY orbs on all units. Kill the stage normally, short stalling from the 2 (or 3) turn enemy (Floor 1), Leave the Sea Stallion alive, Only stall for 1 turn on it (Floor 2), Kill Helmeppo first, stall on the turtle with a 4-hit combo unit (Floor 3), Kill back unit first (it has low HP), then stall Coby for 1 turn and kill (Floor 4), Use any damaging specials, set up orbs, and burst to kill (BOSS), Garp Rotation: Turn 1-3: 3k damage, Turn 4: 18k, Turn 5: 3k, Turn 6+: 10k each, Decent amount of orb manipulation to burst down Garp within 4 turns, High damage on all units (apart from Noland but he’s only there to boost), Apart from the high HP, not a lot of survivability (healing, damage reduction).