Insert the gem into the appropriate mask which are. Note that every statue will give you a buff, and a debuff so this dungeon can get quite annoying. Costs 50 Overcharge. For a frame of reference here is a map of the world, After the intro cutscene you gain control of the main character Gully at the crash site. Treasure Maps - In the dungeon there are two maps, Ancient Treasure Map & Worn Treasure map. He will deal a decent bit of magic damage to your heroes, summon 3 undead enemies and disappear. Its nothing you haven't faced before as you just need to focus the boss as he will re-summon allies if you kill them off. Step on the pressure plate then mozy on through the gates to find a chest with the password scrap, Ladder - Keep an eye out for a ladder as you explore as it will be needed for a Hunt at some point, Beacons - In your travels you may come across some inactive beacons that require power cells to turn on. Battle Chasers: Nightwar has 48 Achievements worth 1000 points. I jumped back into the Dig on Legendary, which happens to be at my level. Poison Gas - There will be jets on the wall that will shoot purple gas which pools on the ground as poison puddles, stepping in them will cause a poison debuff for the next combat. The path to the N and the path to the E both come back to the same main path so choose either. Head out the exit beside it for a cutscene, and afterwards you'll be in a new area called the Southern Wilds. He'll split into another slime twice during the fight otherwise its your standard fight, with maybe a bit more managing of support than offense to get you through. With the possible change of parties, it's hard to say what to do but the general sense is if you want to have Knolan/Calibretto heal constantly or throw a chill/ignite/sunder on the boss when you can. Head back North to the other island, and continue on North towards Harm's Way and on the way head East along the bridge you opened up earlier to a new island. Beating this boss will unlock, Return to the crystal to head back to the world map, and head back west, then use the blinkstation to travel back to the Central Wintervein Blinkstation and head west across the bridge, to the north is a chest if you have 5 infused crystal shards that you can open to get dragon scales which helps with Gully's ultimate weapon, otherwise head south and follow the loop all the way around and as it loops back to the east, make sure you open up the stone blocking the path to create a shortcut back to the blinkstation. After you finish the dungeon The Dig (I was Level 16, not sure if that matters), the Beastmaster will chat with you and tell you the requirements of each character’s Level 3 Battle Burst (aka their “Ultimate Burst”). Stepping on these will begin combat with a single group of enemies. For now this is a tutorial so just whack away with your actions, or use an ability if you choose. Finally in the north west corner of town is a tent which houses the collector which you can buy high level items from with shadow coins. Due to the damage and debuffs, It is best to keep Calibretto on healing and debuff removal duties, while having Garrison and Gully damage the boss. Return to the skull and put together his body but he'll want to fight you.... and then you get an item. Foreboding Altar - If you come across an altar, choose to take the vessel. Keep heading up and at the next fork head left and in a corner you'll find Lore - An Endless Maze - The Chaos Underneath (3/4). Use the book once more to create another portal which will lead to campsite with 2 treasures. After activating it, continue past it for your boss fight. Knife Password - Within a building in the dungeon could potentially be a tavern, a password scrap will be pinned to the bar with a knife, Prisoner Password - If you come across a cell with a prisoner, release him to get a password scrap, Levers and Doors Password - If you come across the lever & door puzzle here is the solution : l. Standing Stones - In a room you may come across some standing stones in a semi circle with symbols on them. To the East is Caldeus' Tomb which we'll ignore for now as it's for Alumons tier 3 burst and we cannot accomplish that right now, on the way you'll see a treasure chest guarded by combat. This battle will also introduce Burst attacks to the game, I would highly recommend using Gully's burst to put damage shield on the party, or Calibrettos purify to heal and remove debuffs. Now that the cannon is out of the way, Harm's Way is free to the west but we want to head North and then East. Step on the circle below the crystals to activate the stairs along the path ahead. There are plenty of perks and skill trees to dig into as well, and the way it rewards you for defeating large quantities of enemies is a welcome touch I'd like to see more of in other RPGs. Once you defeat him you'll unlock. Below these, there is a small circular marking on the floor. Once I'm at a decent level, I'm gonna jump over to the Arena and shoot for Garrison's level 3 burst, because I frankly like him better than Monika. Bleed from Sting works wonders here. Grants 10 Overcharge. Once you do reach the final room of the dungeon, heal up at the restoration crystal then head forward outside for your boss fight of the dungeon, The boss will start with a Burning Wizard & Rattelbone Marauder, now you just want to focus down Verimatrax because any damage you deal to him is split 3 ways amongst the adds. Dark Love Bomb – Deals light damage to all enemies and applies Poison, Bleed, Sunder, Ignite, Chill and Arcane Sickness debuffs on all of them. Any ideas? From here head to the fork for a bit of dialogue with Mercuri who turns out to be the Enchantress, she will then heads back to Harm's Way and you can use her services. Once you do defeat them the doors on the side will open for loot. Head forward into the bar area and you'll have some dialogue and lo and behold, Knolan will appear also unlocking. For completing the game, you'll unlock New Game +. There's a treasure chest if you follow that path behind the bar to the right and up some stairs. Needed for Alumons level 3 burst attack. Shortly to the west of the shortcut is the final dungeon of the game, Mana Rifts. Battle Chasers: Nightwar Wiki is a Fandom Gaming Community. At the top of the stairs, there will be another crystal overhead. 26. There's a possibility to encounter him in the dead realm in a room. Sounds fun right? There is a possibility that one wing will contain more than one statue. Head out the North way out of town by unlocking the gate. Calibretto's purify is a MUST HAVE for this fight as his level 1 burst to remove debuffs is absolutely astounding as well as his ability resurrect allies with abilities. Multi… Ground Spikes - As you walk, there'll be some hard to spot holes on the ground and as you step on them spikes will emerge, and damage you and also give you the status effect of bleed for next combat, Masks - This dungeon will have masks as well, but they will shoot faster giving you less time to react. here is a spot where you can knock out all of the fish later in the game so I will address it there but feel free to start reeling some in if you wish. Head through to find your restoration crystal and when you keep heading forward you find your boss of the dungeon, Once again Calibretto will become a godsend in this fight. The most important part of the battle is to focus down whichever healer you have in your party on the shade side, as well as likely the enemy shade will resurrect their ally if you have that person in your party. Wounded Lycelot - You may come across a wounded Lycelot leaning against the wall, choose to help him to get a defector's map. Shadow Barrier Swing – Strikes one of the heroes, dealing moderate damage. Unlock a Level 3 Battle Burst. If you've fought a hangman while going around this dungeon this battle shouldn't be too difficult. Enemy Encounters 1. Shadow Sting – Deals light damage and applies a random debuff (Poison, Sunder, Bleed, Ignite, Chill, Stun or Arcane Sickness). From here, backtrack to the intersection and head back down, then to the right at the next fork which will lead you back to the starting square with the statue, head to the right gate and then go down, take the last intersection heading up and if you hug the left wall about halfway up you'll find Lore - An Endless Maze - The Eyes of Everything (2/4). Unlock All Battle Bursts. Oct 12, 2017 @ 5:54pm Dragon Heart Phylactery missing? Red - If you talked to the guy in the Pointe Break Cantina, you may come across a sharpshooter in this dungeon by the name of Evertson the Red. The first level 3 battle burst I received was Might of Aramus (Gully) In order to unlock Gully's level 3 Ultimate Burst, you'll need first complete the Dungeon: The Dig. Whatever is in this cave, it must be particularly nasty if even Lycelotsavoid it now. You do need to know the path very well so I would recommend either watching the video, or reading the text ahead, a video will be provided in the spoilers. From here we'll want to backtrack to the statue so head back right, and at the fork head right again following the linear path downwards which will take you to the gate leading to the square with the statue that we started with. Whatever is in this cave, it must be particularly nasty if even Lycelots avoid it now. Backtrack to the stairs leading up to the obelisk but instead head south up the stairs to where the entrance is, but go East again and over the bridge to find another boss fight. To force the boss back out you have to kill the undead. Head forward and talk with the NPC Alumon who tasks you with finding an artifact in the Rushlands before continuing, so head back out to the world map. Brute Key - In the dungeon there are horned doors, there will be a large group of enemies that you can defeat that will drop a brute key and that key will unlock the horned door. You can take a break and try to catch all the fish shadows, but you need to rest at an inn to refresh the fishing spot. Search around the nearby area to find a crate of gemstones, then return to the gargoyle and solve the riddle of which gemstone to place in order to have a nearby body of water drained, and you can explore a cave to find a chest. The dig goes back to a simpler dungeon layout, where you're just tasked with exploring until the end. Gargoyles & Gems - You may find a room with gargoyles that you can approach, and pry loose 4 gems (emerald, sapphire, topaz, ruby). Find anything you think is wrong with this walkthrough? Watch this step-by-step Video Walkthrough Part 1 - Prologue & Harm's Way - which will help and guide you through each and every level part of this game, Battle Chasers: Nightwar for the PC Tue, 23 Jan 2018 23:19:54 Game Video Walkthroughs Backtrack to the stone archway and take the path going left here and keep going along the linear path until it takes you to your very first combat against a green slime. The Dig is a dungeon area located inside the Gold River Ruins in the Rushlands in Battle Chasers: Nightwar. Keep heading east along the path until you come to a crossroads, then head North to Harm's Way. Just make sure that those debuffs are taken care of. Three Altars - Interact with the left hand one first to reveal a path behind in the dead realm, use the lever to unlock the door behind the center altar. Good luck. Dark Eldritch Summon – Burst attack that deals heavy damage to all enemies. Time to head back to the Southern Gate. After it's all said and done and you complete NG+ you will unlock. Step on both pressure plates to activate the floating stones and then interact with them to power up that side of the room. Drin. Converts 100% of damage done into a damage shield which is applied to the ally with the lowest health at the time. I would recommend it at least replaying to release Bevelros as you re-do it on Legendary for an achievement anyways). You'll notice that the the world map is traversed by nodes, and that you can see at least one of the enemies being fought in combat situations and item caches denoted by icons surrounded by gold. The dungeon branches off into 2 different paths but that doesn't mean that the liches are separated as it is always randomized. Otherwise just let loose when the boss appears, make sure to take the bit of downtime to heal up before he blasts you and re-summons the undead. Now you can buy and upgrade weapons/armor from the Smithy. Laser Obelisks - A floating obelisk with an eye on one of the sides, if it sees you it will shoot a beam at you and will follow you until you are out of sight or range, the beam will damage you. Keep an eye out for the pedestal with the Dungeon Map and the Observer. Step on the circular marking beneath this to trigger a scene. Once you've gathered them all interact with a series of faces on walls, giving you a sequence. Requires 30 Overcharge. This fight can go a number of different ways, as you will have to fight shadow versions of your own party members so it can be varied how it will go obviously. Shadow Punch – Deals moderate damage and reduces damage taken by 10% for 3 Turns. After attempting to leave an NPC will show up (his tent is just to the south) and unlock the gate for you and right in front of you is a new dungeon The Dig which may be a bit difficult for you at this time if you're just steamrolling through the story so feel free to run through a previous dungeon to level up, and start working on taking out all dungeons on legendary. You'll notice a cannon barraging the entry way east so head North, through the gate and enter into Banog Cave. Dark Dispersion – Steals a large amount of health from an enemy and uses it to heal all allies. The light inside seems to be both man-made and supernatural. You’ll receive. Shadow Gut Punch – Deals light damage to a target and applies Sunder, increasing Physical Damage taken by 10% for 3 Turns. Once you defeat the final boss you'll unlock. Shadow Flame Slug - Inflicts moderate damage to all enemies and inflicts Ignite, causing damage over 4 Turns. Head to the right and down the stairs, you can loot some of the containers around the campfire before you get ambushed into a boss fight! Harm's Way will act as the games main hub, there's shops here as well as the Inn to rest in. Head west then North and you'll come across a gateway blocking a bridge which you can unlock on this side, providing a shortcut to Harm's Way. Navigate your hero party between town and dungeons by traveling along the road. Locked Cell - Light the braziers in the room 2, 1, 4, 3 and the door will open. Then read the 3 journal parts on the table. She'll be quite the encounter even if you are fully decked out, her attacks are as follows, C'drall has a large number of attacks as you can see, that restores health and inflicts huge damage as well as stack debuffs, she can also put up a shield that will drain your party's health as long as it is active and a barrier that will reduce damage she takes by 50% from physical or magical damage which she switches up during the fight. When you first come into the dungeon, head east down the stairs and a friendly Lycelot will lob some conversation at you and open up one of the gates back up the stairs that was locked. From their you'll likely want to take down the major DPS or debuffer or whoever you determine to be the most vital target. Starts at 3 attacks, but gains an extra attack for each critical hit, up to 4 bonus attacks total. While in the dead realm, some areas in the world may be traversable as opposed to the living realm so while in the dead realm head down the left stairs and head forward, you'll notice that there's some new stairs built that you can go up to find a lever to open the gate, if you go down the stairs and to the left more you can find some loot and a treasure chest, but you ultimately want to go through the gate we just opened and interact with the altar so that you can return to the living realm. This guy will be your first damage sponge of a boss, and not only that he hits like a truck as well. Once you finish off the fight you'll unlock. Once you have cleared up all of the spiders your characters will have some dialogue and its time to head back up to the Inn and speak with Dogan and he will give you your reward. Head behind the boss fight to open the sarcophagus and then head back to the restore crystal to leave the dungeon. Addiitonal damage if the enemy is Bleeding, Poisoned or Sundered. As you progress through the Iron Outpost you'll eventually have a mini-boss fight with a Bandit Warden and two minions. From here continue on the path to the right (below the plate) and at the next fork take the left pathway and then take the pathway going up which should be the exit. Book - You can find this book, choose to use the pen to write yes in the book and compose a story, the choices made will determine what buff you receive. These traps will occupy large sections of the floor. From the main menu select NG+ and it'll prompt you that your save will be overwritten and it will also lay out what you will keep and lose, but I will still do that for you. Over twelve hours into Battle Chasers: Nightwar, and I can honestly say this is the most fun I have had with a dungeon crawler RPG since Diablo 3. Basically just manage the debuffs he places on you and this fight should be relatively easy as he doesn't hit too hard. Once you have killed off both liches return to the entrance room and you'll find the Restoration Crystal here to heal up, then head down one of the stairs to trigger the boss fight, That's right, this bad boy has a total of ONE attack. Keeping all 3 characters alive is infinitely more valuable than an extra turn of decent damage. Overall, this is a fun first battle and I am looking forward to giving more strategies as the difficulty levels rise in my playthroughs of Battle Chasers Nightwar. Homing Fireball - Red glowing bloxes on the wall, they'll shoot out slow fireballs that will slowly close in on you damaging you and applying arcane sickness debuff. It’s not a particularly difficult fight, just focus fire one boss down at a time and it should go smoothly. Deadwatch will likely be a bit too high for you to take on at the moment, so I would suggest again re-doing legendary runs of The Dig as well as looking at what Hunts you can do from the Beastmaster and you can also take runs at the Arena by using the blinkstation. As with the Iron Outpost you want to keep Calibretto primarily healing if you can, sacrificing a heal here and there potentially to sunder enemies. His attacks are as follows, The strategy for Blade Fiend would be; You want to keep Calibretto healing/cleansing bleed/curse pretty much all the time allowing Gully and Garrison to dish out damage. After you've visited every building, it's time to find the bandit messenger. Falling Stalactites - As you explore, you'll sometimes have stalactites fall on you, the ground will have a red circle to warn you, simple sidestep. Note that if you've been ensuring that you've gotten all lore, and all bestiary entries up until this point you will get the achievement for 50% lore, and bestiary respectively. You can also pull a switch to open a wall to find a treasure chest. Battle Chasers is a take on old school, turn based JRPG games. Spikes will often emerge from the ground in a pattern which needs detection or use Garrison’s Dungeon Skill – Quickstep to get by them. North from the shrine is Stonegrove ruins which is where you can find a hunt later, and finally from the blinkstation if you go southeast you'll find the dungeon, Strongmont. The only time you need to be prepared is when the boss uses Unholy Strike as it means that everything will be thrown on one guy and he can quickly go down if all 3 enemies attack at once, and you also want to be managing the debuffs from the burning wizard. Once you have gained all the information by the three statues, return to the entrance room and as you approach the pedestal in the center it will glow red and spawn a portal on top of it. The Characters in Battle Chasers: Nightwar include playable hero characters and non-playable characters (NPCs). Used after an ally falls. Logs - You'll find log traps that spin in 360% every now and then, easily avoided as well. Before we continue on with the main quest, head to the Inn and take a rest if you need to, but he will task you with entering the sewers for a side quest about spiders so head on in. Whenever the boss activates Embrace of C'drall you need to wail on her and remove the damage shield ASAP because the longer she has it up the more she'll drain your health to heal herself. Tome of Runic Bindings - You may find this looting around the dungeon, and can release souls for anima shards which you can take back to Curio's shop in Harm's Way. This guide will show you how to earn all of the achievements. Once you have defeated the boss you will unlock. An old mineshaft appears to plunge deep into the core of an ancient mountain. Once inside interact with the altar in front of you that was beside where Alumon was and you'll be transported to the dead realm. Jun 21, 2017-8. Merchant brothers - On both sides of the dungeon you'll find a merchant. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. The usual pattern of attack for these enemies is for the Eviscerator to use its of attacks to dish out damage, whilst Vok the Messenger uses his light attacks to place Poison debuffs on your party and then uses his Scorpion Strike to dish out heavy damage. Head back to Harm's Way and talk to the Smith in order to further your quest, then head to Curio's Shop to talk to Quall and you'll get a Banog Gate Key and at this point he'll also give you some recipes and open his shop to you. From here on, your basic objective is to clear out all the spiders from the sewer, but first head south and you'll find a run-down shack and a skeleton and if you go on the outer wall near here you should find a pump key, then head North and start running around killing the spiders. Start Location: This side-quest can be picked up from Beastmaster Raha after entering the Crimson Garden for the first time. Welcome to Neoseeker's Battle Chasers: Nightwar walkthrough and guide!