TLP. u/Top-Spec. They might stay relevant until endgame even to remove tac sense, overwatches or kill some zombies. This allows me to hit multiple missions at once. I like officers and shinobis running ASAP, plus I usually find I can reliably get one early on from the extract VIP missions. Rest of the tree is standard shotgun crit spec. Hidden potential, not created equally and red fog all enabled. What do you build first? Apocalypse. That's double what I've detected, but I can't see any differences in our approach. Hello There! DerAva is at a similar point as me in his current campaign yet has had ten missions detected which I would have been comfortable taking. Make sure to get a sectoid corpse from the first mission as well as enough alloys and elerium for alien materials. I get annoyed by trying to rest troops enough to prevent negative traits but I am slowly appreciating the additional stress (but you better have a huge barracks). Go contact the Black Market while Resistance Communications finishes. Red Fog? On the avenger I went AWC-GTS-Workshop (to get the missing power you need, plus engineer shortage read below) and then PSI Lab. Press J to jump to the feed. Many of the mod's new mechanics are described ingame in the XCOM archives. Long War broadens the amount of weapons available, both by increasing the number of weapon tiers, and increasing the number of weapons that are available in each tier. Psi Operative In Long War 2, experience for soldiers is primarily earned by mission completion rather than getting kills. Port of Long War 2 to XCOM 2's War of the Chosen expansion - long-war-2/lwotc This is a small patch release for 1.0 beta 3 to fix some issues. Snapshot sniper eh...that seems to not be a popular build...I haven't tried it myself though. Cookies help us deliver our Services. It does also delay my construction a little bit, too. Whoa that sounds exciting. Is this just bad RNG, am I missing something obvious or is it just to be expected? MATERIALS: Installation guide. Epic 2020 giveaway. Long War 2’s main focus is a massive overhaul of the strategy layer, providing a significant revamp to the depth and complexity of your activities in XCOM 2’s geoscape. While there are weapons that are only available to one or a few classes, each class has several weapons to choose from. After a few months off the obsession revived. Technicals are mostly flamer heavy with some tank perks, because more CC. Precision Shot and Wal… You say two missions here, but isn't it three? Whose authors I do not know. Not Created Equally? I tend to use my starting resources to buy a scientist and engineer pair too. Our aim is to integrate Long War 2 with War of the Chosen in a way that honors the LW2 philosophy. If WOTC features severely unbalance the game and can be removed, they will be. long war 2 GIFs 753,056 RESULTS. Specialist 8. Join our discord server, That's where we're the most active. Anytips on using them? I’ve run into the “floating head and gun” bug on reinforcements and there are lags on mouse clicks I’ve not encountered before in any version (typically in menus, not during tactical). :), Edit: Oh yeah, as the campaign progresses and I get more troops, either from VIP missions, the black market, rebel rescues etc, I start to form additional 8 man squads, sometimes taking away a Captain with the auto promote perk to help grind the noobs up. What is your build order? 600+ hrs. How do you manage your soldier roster (favored class builds/build synergies)? How to build a great Shinobi soldier in Long War 2 By John "Beagle" Teasdale 17 February 2017 Tips and suggested abilities for running a killer Shinobi soldier in XCOM 2's Long War 2 mod. Ranger 5. Press question mark to learn the rest of the keyboard shortcuts. My name is Xavier (Beta Tester/Design Advisor for the Long War 2 XCOM 2 mod) and this is my Long War 2 Legend Let's Play. I do something very stupid and buy rookies to get to 24 troops. Long War is a mod designed for XCOM: Enemy Unknown with the expansion XCOM: Enemy Within that introduces more than 700 changes, large and small, to the vanilla version of the game. I think there's lots of room for player preference when it comes to buildings, but one place where I'm pretty sure it's just clear what the best strategy is is generating missions: Immediately flip all rebels to intel and scan at your starting haven with the Avenger for four days while researching Resistance Communications. :P. I usually do GTS right off the bat, I don't buy the engineer some people like. Snipers are either crit-death from above and aiming for double tap at master seargeant or rapid targeting aiming for serial at master seargeant. 3. Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences. Assault 2. There are certainly far more efficient ways of starting, it's just what I like. Would you buy Scientists for this strat? I am going to be playing with War of the Chosen and all the DLCs and I have pretty extensive experience in modding. Therefore soldiers in large squads wil… I feel it's important to get the base facilities up and running straight away. No red fog. Mission XP is divided equally among soldiers returning to base, with a cap of 33% of the total experience awarded to each soldier. So just a thanks to everyone involved in keeping this mod. Expansion strategy was just rapid - ignoring liberations and intel boosting in favour of unlocking new regions ASAP. 1. Equipment was a problem for most of the campaign. Share the link. While waiting for the missions you've discovered to launch, start contacting your second region, but don't finish contacting it. I split them into three squads, with the gatecrasher squad being the primary. Expand into 1-2 additional regions. By using our Services or clicking I agree, you agree to our use of cookies. Etc. Start a New Discussion Discussions Rules and Guidelines. Grenadiers are mostly sapper because you want somewhat reliable cover destruction alongside flamer technicals. What do you do with them as they mature? also keep us posted how this strategy is going. Ok, now the exciting part. No stealth (min squad size of 4 + mission objective could only be completed after killing at least 1 pod). This is the fourth campaign in a row that has gone this way. The workshop helped out there for digging purposes. My favourite strat was my second LW2 campaign - played in 1.2. You may need a 7z decompression tool. By using our Services or clicking I agree, you agree to our use of cookies. After the first few weeks more different missions will start spawning and everything gets messier, but at the very start of the campaign you can consistently control your regions like this to maximize good missions for your soldiers without many complications to consider. Description Discussions 725 Comments 5371 Change Notes. I hadn't read anything about it,I just downloaded it and started playing. The best defense is a good offense, so my glass cannon teams of 5-6 can usually wipe out two pods the turn they appear. On top of that, when you've detected both missions in a region already you can flip the rebels in it onto Recruit until a day before the missions launch (flip back to Intel then so your rebels have time to start working the job again before they're needed) and you'll actually generate a couple of new Rookie contacts or rebel recruits as well. If the loot from Gatecrasher was good, I'll make modular weapons my first research project, if not, I go straight to Resistance Comms. When you say "don't finish contacting (your second region)" is that for a mission-spawning reason or simply because your scanning time is best spent elsewhere? Specialists are mostly Sentinel-Covering Fire. Sign Up. Put havens on intel for first 3 months. I leave the Intel on but only take the liberation path missions, in order to keep the vigilance and strength values down. Hello There! We also hope/plan to continue evolving LWOTC beyond the initial port. I wanna try this in my next heavily modded Legend run :]. Launch the two missions in your starting region (ideally at around the same time). The graphics for the Reaper’s laser rifle don’t seem fully baked but that that’s minor. UFO: Enemy Unknown. Log In. Welcome to the XCOM: Long War wiki, a part of UFOPaedia.org. Armor = wounded soldiers = less missions. View All Moderators. Does anyone have any tips? First Psionics crawled out of the tube end of April and omg are those boys bonkers this early. XCOM2. The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Super Casual Long War 1.0 (Kraiver) (by Loriendal) Z_LongWar_ModifyFatigue (by Kvalyr) more_hours (by Bilfdoffle) Mercenary Pascal (by carloscristero) Long War 1.0 (by johnnylump, Amineri, wghost81 and all team of Pavonis) And some minor ones. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Shit Post. Alternatively I think you could go AWC-Psi Lab and skip the GTS for later, because honestly, 12 days training time in April for a squaddie are not that exciting and I prioritized the Psi Lab upgrade over the officer upgrade in my campaign. Once I start on the liberation path, I switch to a different "active" region. I had 9 resistance scanning in my starting region (str3) and 6 resistance scanning in the other (str2). 386 34. The Bureau. u/Limiate. Welcome to the XCOM2: Long War 2 wiki, a part of UFOPaedia.org.Long War 2 is a mod designed by Pavonis Interactive for XCOM2 that introduces many changes, large and small, to the vanilla version of the game. Port of Long War 2 to XCOM 2's War of the Chosen expansion - long-war-2/lwotc Now I just need to figure out how to use a reaper when they are not taking the shinobi’s scouting slot anymore. Start a New Discussion < > Showing 1-15 of 283 active topics 5 Feb 10 @ 10:01pm Shortening healing/restoring time. If someone could drop some general strategy layer tips I’d really appreciate it :). Soon after we reported mod developer Long War Studios’ name change to Pavonis Interactive, the team has released its magnum opus: Long War 2.A comprehensive mod for Firaxis’ XCOM 2 that overhauls almost every single aspect of the game, from the tactical combat right up through to the strategy layer, Long War 2 aims to redefine entirely the type of experience XCOM 2 provides. I think GTS or AWC are stronger starts in the long run - but I don't like the risk of not having a scientist or engineer by the end of march. It feels though you need to be pretty lucky with early scientists. I went for a very large barracks (hovered around 70 troops) and didn't use squads at all. It also add some … The Long War 2 is a thoughtful and effective reworking of the XCOM 2 formula, and the new weapon, class and mission additions are slick and well-integrated—they could have come from Firaxis. Ofc this means rush 3 regions then wait for comms. This sounds like a ton of fun. My support troops often had very basic tech. My early-game strat is lots of guaranteed explosive damage to wound enemies then finish them off with accurate shots (lazers + tracer rounds) to not destroy loot/corpses. I wasn't even aware of the lib missions at that point. How do you manage your limited equipment among your roster? My build is the "standard" GTS into AWC into resistance comms then lab at power coil. I've also done ASW first. 3h. u/XCOMDiscord. Long War: Overhaul mod for Enemy Within with eight-soldier squads, new classes, base missions to retake countries, new perks and items, alien leaders, interceptor experience, and much, much more. Moderators. Scan with your Avenger in your starting region for another four days or so. I usually have 4-5 of each trooper type at about the mid game. Often, I brute force the first few missions with 8, boosting infiltration with intel, just to get those ranks. Sparks are cool and all but the game is already tuned so tightly that a leader seems like it would just ruin the game completely. The official sub for the Long War of the Chosen mod. Description Discussions 725 Comments 5370 Change Notes < > 5,370 Comments [VII] STRlCE 15 hours ago "This mod does support the XCOM 2 DLCs, but they are not required to play." I've bailed on it since the Dark Event for reducing intel gathering just started which I guess will screw the campaign even more. Every other mission that spawned had a timer of 4days or under. This also means you'll be probably low on engineers, in start of june I still only had 3 engineers, 2 from missions 1 from black market. ), GTS + Officer training station + Wetwork(after a few levels) Expanded resistance while liberating a region (poor until base attack) AWC + Psi late because I want my scientists getting tech for lazers Proving ground last because am spending all my money on lazers. Search millions of user-generated GIFs Search millions of GIFs Search GIFs. Find amazing Long War 2 GIFs from 2018 on Gfycat. I started to psi every rookie with 21+ psipower (the guy with 30 psipower is definitely a highlight as well) and fresh out of the tube you are looking at a soldier who can insanity advent troops as a single action with 70-85% success rate. Technical 1. Don't buy armor to save money. Long War 2. Gaming Reactions. Sometimes DLC, sometimes not. I tried the help guides but nothing has been able to solve it. Gunner 4. I can initially launch the game to get the "new game" title screen, but after that it stops working. They all come with quick learning so you are looking at a soldier with 3 fast defensive AWC perks as well. Long War 2 is a mod for XCOM 2.Players can download the mod by visiting the Steam Workshop page.. Long War 2 . Rangers mostly rot as squaddies in some haven, although I do think an ever vigilant overwatch ranger might be a nice asset til end of midgame. Join our discord server, That's where we're the most active. Press question mark to learn the rest of the keyboard shortcuts. Upload Create. Run missions to rescue resistance workers. PSI Rush Tactic I currently run on my legend bronzeman campaign: On strategic I went for a standard fast 3 regions approach. I like most crit builds, but suppression gunner can be extraordinary. Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.. Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available. Almost every aspect of the original game is altered, creating a longer, more complex campaign that presents players with more strategic choices and customization options. They just can't single-handedly win missions any more. Long War. It is longer and, with default settings, harder than the vanilla version but gives you many more tools to combat the alien threat. There was something about the WotC changes that had LWotC not quite clicking for me the way LW2 did. It is longer and more complex than the vanilla version but gives you many more tools to combat the alien threat. Two full size squads, mish-mash of other troopers for additional missions. Early Assaults get Electro Shock, because on demand single target flash bang on a 2 turn cooldown is too strong to pass imo. Long War 2. This will consistently get you 5 or 6 good duration missions to level your soldiers up on in the first few weeks of the game, allowing you to get three teams up and running immediately. In my campaign I got 3 in March (2 from missions 1 from a lead) and another 2 in April. OpenXCom. In the same turn he can then either do a guaranteed kill on a 4 HP trooper or mind merge your high dodge guys for 4 ablative HP (I was laughing my ass off when advent grazed 3 of those 1 by 1 off my 40 dodge shinobi in half cover). Detection radius has increased to be in line with Shinobis, but they get Ghostwalker for free at Squaddie level. Share your favorite GIF now. Shinobi 7. I typically choose one region as "active" and attempt as many missions as I can, I will have at least 5 people on Intel. Long War Studios, the development outfit responsible for great XCOM 2 PC content such as the “Alien Pack” and the “Perk” and “Laser Pack” mods, has a new name: Pavonis Interactive, and a … For people who only play Ironman (no reloading of saves) I definitely recommend Beginner difficulty. Support grenadier = worth weight in gold.