sprite familiar 5e
If the average enemy CON is +1 for these early levels, then the sprite has a 45% chance to poison them and a 20% chance to sleep them. I think most DMs would prevent the sprite from attacking with the dagger, many DMs would prevent flying with one, and some might say the sprite can't even lift it. The Familiar is a summon that you can get through any class that attains find familiar – theoretically, with the Ritual Caster feat (or Magic Initiate), you can get a familiar no matter what. They were fierce defenders of good wherever they dwelt, and were also firm judges of other creatures' hearts and intentions.1 The term "sprite" actually had two meanings: the first meant the specific race of tiny warriors, while the second use referred to the group of tiny, insect-featured fey that the specific kind belonged to.2 1 … The sprite and the dagger are going to be about the same size with the dagger most likely weighing more. Sprite A very nice choice. In secret groves and shaded glens, tiny sprites with dragonfly wings flutter. Exceptions are at the whims of the DM. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (), rat, raven, sea horse, spider, or weasel.Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Giant Slayer is a good name, but how about Cat Scratcher? Sprites were the warrior relatives of pixies. Having a pseudodragon, sprite, imp, or quasit familiar is the realm of a Pact of the Chain Warlock; allowing anyone with the Find Familiar spell to obtain one of those familiars completely obviates the boon for chainlocks. 1-3 Warlock - Agonizing Blast for our own damage and Pact for Sprite. Apart from being a flying telepathy beacon, this familiar just can't keep up with the others at higher levels. IMO, it should be powerful, and the player should be able to have as much fun as possible without detracting from the fun of other players. Second, if the Sprite comes with his own gear, then when the Sprite dies: When the familiar drops to 0 Hit Points, it disappears, leaving behind no physical form. Sprites take names that are mixes of elven and human. The Variant Familiar rules are only for creatures that willingly choose to become Familiar to an appropriate spellcaster; even if you're a Warlock of the Chain, you don't get those rules as your pact. 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) Duration: Instantaneous You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, … Male: Covara, Jamaran, Puck, Hob Female: Faula, Mysteria, Eowyn, Lily Sprite Traits. Invisible familiars can use the help action without breaking the invisibility. With how many classes can get these little creatures, a good question to ask is what familiars work well. Quasit Much like the imp, a very good choice (though I'd say the imp is still better). The Warlock of the Chain, however, does get to summon a Familiar in the form of a Quasit (or Imp, Pseudodragon, Sprite). The familiar is a pact warlock's big core class feature. So if it leaves no physical form, why would its gear, if acquired with it, would not leave a physical form as well. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. For all their fey splendor, however, sprites … If the average enemy AC is 13 for these early levels, then the sprite has a 70% chance to hit them with its +6 to attack. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Source: Player's Handbook. As long as the sprite isn't suddenly competing with players for loot, I say go with it. Remember that Scare doesn't count as an attack, so it can use it without you having to give up your actions.
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